At 16, Ele/Mo needs a tune up
K, I'm not complaining. So far fire elemental skills have let me take out groups of eight in one rotation of three spells. But I'm further along, this character is meant for PVE and some group support, and I need some advice. Here's my build:
Earth: 6
Fire: 11
Energy Storage: 7
(I recently took points from my monk healing abilities and put them into Earth magic to try to mitigate damage, but I'll probably reverse that.)
Skills:
Conjure Flame (+17 dam to fire attacks) 10 energy, 35 seconds
Immolate (burns, but not 'great' damage) 10 energy
Fireball (area effect) 10 energy
Firestorm (area effect dot) 15 energy
Ward Against Foes (earth, foes are slowed for 18 seconds by 50%) 10 energy
Aura of Restoration (here's a no brainer) 10 energy, 60 seconds
Restore Life (always helpful in a group) 10 energy
Signit of Capture (steals boss' last used skill - here's me hoping to get new stuff.)
Equip: Hydro gear, flames eye, fire staff (en +9, dam 9-17, hlth +21)
I think I've found all the skills in the game for both classes up to the Temple of the Ages. I have meteor shower, but the 25 energy cost and longer casting time (5) with only a 90 damage output - Seems like Firestorm and Fireball are better. I want more damage output - fireball and firestorm just aren't taking things out like they used to. I'd like more survivability - I've got a lot of attacks that go off near me and do great damage (phoenix, etc.), but if I'm in front of the mobs, unless I can mitigate damage, I'm doing something wrong.
Any comments on the build would be helpful. I'd be willing to change to another element. My goals are some damage mitigation or tactics to keep from dying, some group support, and mostly damage to enemies, all for PVE. Have also considered changing to water to utilize slowing effects and armor of mist for mobility. I'm pretty open, but I need to tune up this char for further missions.
Thanks. =)
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